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Perception Neutron to offer full-body VR experience

By Azizul Rahman Ismail - on 19 Aug 2014, 11:27am

Perception Neutron to offer full-body VR experience

At SIGGRAPH 2014 in Vancouver, Canada recently, Dr. Tristan Dai and the Noitom team unveiled and demonstrated the Perception Neutron, with the aim of bringing affordable and adaptive motion capture and virtual reality interactive system to the market.

The system consists of Neutrons, one of the smallest nine-axis inertial measurement units with on-board calculation and calibration algorithm. Each Neuron sensor is equipped with a gyroscope, magnetometer, accelerometer and MCU that processes all the information.

These are then connected to a hub that could transfer movement data at 60 frames per second wirelessly using industry standard BVH stream via Wi-Fi. The hub can handle up to 30 Neutrons, where 20 sensors are used to detect full body movements and 10 sensors are used for hand movement. Additional sensors can be used to represent objects.

Perception Neutron could be used for different applications, including VFX, game interaction, virtual reality, sport analysis, medical analysis, real-time stage performance, and more.

"We are beginning to have some great visual tools to experience virtual reality. But we are still stuck in a chair, unable to move. To truly experience virtual reality we need the freedom to move, walk, touch, jump, crawl, climb — literally transpose our entire bodies into the digital realm. Until we do that, all we are doing is tantamount to a small fraction of the promise of virtual reality."explains Dr Tristan Dai, developer of Perception Neuron.

The project is currently seeking funding on Kickstarter with a US$250,000 goal. As of the time of writing, the project has 343 backers with US$111,285 (approx. RM351,048) pledged, and 24 days to go.

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