Overdosing on DLC
With the Web playing a larger role in our daily lives, it’s no surprise that video game developers are also integrating online elements into their games. One fine example is StarCraft II, where the good people of Blizzard has made it mandatory for gamers to log in to their Battle.net accounts to experience the full features of the game.
While that would be a great topic to debate on, my blogpost this time will center on the trend of game developers seemingly preferring to release downloadable content (DLC) and patches after their games have been launched to enhance the game itself and fix any leftover or would-be bugs.
Let’s start with the pros of DLCs. The good thing about having DLCs is that fresh content can be added to any particular title, giving gamers the opportunity to extend the experience of the games. DLCs also help developers to generate more revenue as most will need to be purchased separately. Of course, more revenue for developers means better games in the long run.
From the opposite side of the fence, DLCs can be a waste of time. This is because the amount of content added in a DLC usually isn’t that substantial. The fact that you will need to fork out some extra dough for the DLC is also a contributing factor that diminishes the appeal of DLCs. Another downside of developers relying too much on DLCs and patches would be a decrease in overall game quality when it first launches. Take, for example, Fallout: New Vegas. When the game first came out, it was filled with bugs such as the hilarious head-turning bug at the beginning of the game . Needless to say, many gamers were put off by this, and Bethesda lost a large amount of fans with that game.
The worst part about this, is that apart from forking out an already significant amount for a game, I’ll have to pay even more to get the DLCs. Don’t get me wrong – I’d love to get more content for my games, but why not give me minor content updates such as new costumes for free and let me pay for major content that adds up to six or more hours of gameplay? That would definitely keep me happy and, in turn, more willing to pay for DLCs.
In short, I’m saying that as a gamer, I find that I’m feeling somewhat cheated when I buy a new game. Content that should have been in the game in the first place is more often than not left out and added via a DLC at a later date.
Be wary of your online purchases.
Till my next blogpost.
Bryan Chan / Freelance Writer
A guy who really needs to go on a diet, loves to laugh and gets high on life. He loves gaming and wishes he could drive the way he does in video games. He also loves photography but needs a hell of a lot more practice to be good at it.